Generally, game is a form of competitiveactivity or sport played according to rules and an activity that one engages infor amusement. The history of games dated to the ancient human past. Moreover,games are an integral part of all cultures and are one of the oldest forms ofhuman social interaction (Mayra,2008). Nowadays, the evolution of games tomodern technology has expanded rapidly thus, modify and slowly substituting thetraditional games. Similarly to video games, the history went as far back asthe early 1950s, when academic computer scientists began designing simple gamesand simulations as part of their research. Video games can be so exciting andamusing to play. Other than that, it also can be used as an aid for learning,act as stress, depressions and anxiety reducer, encourage social interaction invirtual world and improve one’s reaction times along with hand-eyecoordination.
On the other hand, it also looks into the disadvantageswhich caused addiction, waste of time, healthproblems, and face-to-face social interaction decreased in time. However, according to Cole(2007), video games can be defined as a one-way communication interactor incyber social. Players all over the world can engage with others while playingtogether via online video games without boundaries. Therefore, this paperexamines the impacts of video games based on its pros and cons as mentionedbefore for people to decide whether video games are a stimulator or a wrecker. The first advantage of playing video games isit can be used as an aid in learning. It does not merely show things, it askspeople to do things, participate, and play with it. Moreover, the time spentplaying video games can correspond with mental health, cognitive and social skillsespecially in children.
According to Lindo (2017), children can learn faster, easierand be more creative through video games. Playing video games involves thesynergy with users interface to generate visual feedback on a video appliancesuch as a TV screen or computer monitor. Additionally, video game is also known to affect mental focus where theplayers display improvements in several types of attention, including discriminatoryattention and continuous attention. The parts of the brain that play an act inattention are less efficient in non-players compared to players, and it requiresmore activation to stay focused on demanding tasks. Usually, players have excellentschool achievements and higher intellectual functioning compared tonon-players.
This is because players are found out to be better in generatingnew knowledge, categorizing facts and analysing a situation quickly especiallyin situations with high uncertainties. The players’ brains also appeared to bemore effective in regions related to memory and learning which encourage morepeople with bigger reminiscence bank and higher-order contemplative skills. Asfor children, those who regularly play video games may be socially cohesivewith peers and integrated into the school community. These children are relatedthe least of having problems with friends whether in school or in publicrelationships. Therefore, video games are useful tool in learning.
Second advantage is, video games can be usedas an alternative medication for certain mental problems. The negative thoughtsand feelings can be transferred into the game and induce people to neglect aboutproblems for a while. Other than that, videogames could possibly be used as a type of therapy to assist people find a wayto “work via disappointments” in actual existence.
People playing video games inlong-term are seemed to be able to adopt mental skills to address pressure,become less worried and get less hostile during stressful tasks. According toLindo (2017), playing video games can help to reduce stress, depressions, and alsoanxiety. Video games can provide people with a secure and fun outlet fordeveloping emotional awareness and coping skills thus, making people to relaxwhen being pressured by the surrounding and problems.
Moreover, video gamesalso can be assumed as a stress reliever. Lindo (2017) claimed that video gameis one of the best pain relievers medium. Forinstance, people who underwent chemotherapy or different extensive remedies canexperience a decrease ranges of ache and tension whilst playing with videogames significantly. This is because, the impact is attributed to distraction,as the game lets a person’s brain attention on things other than pain withpersonal senses, and releases hormone that may numb sensations of pain.Furthermore, video games also allow people to get enough of a mental challengeto be able to relax, but not get too bored or overly stressed. Hence, duringthe workdays, by taking some short breaks for an engaging and enjoyableactivity such as playing video games can help people to cope with dailypressures.
When the players able to achieve the goals in video games, all thetension that has accumulated in the body throughout the day or throughout thecourse of a rough patch in life completely melts away and makes the playersfeel happy. This is how players can get the confidence to do anything in lifeas the feeling of insecurities also vanish. Therefore, the advantage of playingvideo games is it can act as mental strain, despondency and apprehension reducer.
Thirdly, video games also have indirectlyencouraged social interaction. According to Cole (2017), social interaction isincreasing as in real world or virtual world. This statement indicates that byengaging and cooperating with one another, people can make new friends thenindirectly expanding a wide range ofcommunication across the nations. In online video games, there were chattingforum existed used to help people interact with each other through the game.This interaction increases rather than in real-life interaction. Moreover,video game players usually like to spend more time with cyberfriends, know no further information about any of the other players, increased thecuriosity that making it more interesting to know or contact more.
Which,eventually leads to romance. Many had started datingeach other resulting from constantly playing and interacting in online videogames (Cole, 2017). This statement indicates that founding similarities makethe players love to spend more time chatting within the video “games” forum.The players also feel more comfortable to spend time with each other as bothare players in the games and if having the same problems, it can be shared.According to Cole (2007), playing video games is an aid in reinforcement of family relationship. Playerscan use video games as a medium to strengthen and tighten the bond betweenfamily members. For example, playing games that is for multiple playersinvolving family members or real-life friends can encourage the sense of trustwhere reliability can be seen from each player. The connection with each otherbecome stronger as the family members spend more time together.
Cole (2007) mentionedthat playing video games is one of the good ways to start conversing withpeople. For example, an introverted person can make video games as the best optionand opportunity to start by taking the step to communicate with people. Involvement of an introverted person can beproven by taking part in most of the games and gain trust from other players. Playingvideo games causing a significant friendship and personal empowerment to startbudding Cole (2007). As video games need team cooperation, people can gain trustand respect from other players. A good teamwork can be seen when the playersstrengthened each other skills together, preparing for another war and planningstrategies in order to survive in the games. Therefore, video games can encouragesocial interaction among people all over the world.
The final advantage of playing video games is helpto enhance one’s time response and sensorimotor. Video games may do more thanjust to entertain. It is also a captivating area of study because it provides arealm in which people get massive quantities of practice, and so there is anopportunity to look at the benefits of this practice on aspects of intellectualperformance. Griffiths (2014) proposed that commitment to video games canincrease one’s reaction times and hand-eye coordination. This statementindicates that, playing video games requires reacting quickly and accurately toevents that happen to the screen. Sensorimotor can be improved by strengtheningthose neuromuscular pathways between the eyes, brain, and reflexes, so thateventually a person can go straight from input to output, without taking toomuch time to think things through. Moreover, engaging in tasks that requirecoordination can have broad benefits of peoples’ performance.
These results areparticularly interesting in light of the number of adults that spend a lot oftime just sitting in front of screens watching television, movies, and surfingthe internet. Hence, this work suggests that adults would benefit from moreactivities that require coordinated activity. However, playing video games donot give an immediate boost to learn a new skill, but does help individualslearn new sensorimotor skills better over time. When in trouble, players cananalyse quickly and find the right solution to avoid more casualties. Playerscan experience novelty, curiosity and challenge from the game as it was alwayschallenging in the stages of the games that will make players to be morecurious. Other than that, players can improve hand-eye coordination more preciselyas it induces multitasking in doing things. People will be more reliable andmore cautious as exposure to danger in games, makes people to become morecautious about the real world.
Therefore, it is proven that playing video gamescan help to boost one’s time response and sensorimotor. Onthe contrary, playing video games have its disadvantages also. It is seen thatplaying too much video games and spent such hilarious hours on playing videogames induce behavioural change to something unpredictable and violent, violentvirtual video games make a person to experience higher heart rate due to dizziness,nausea and aggressive thoughts. (Cesarone,1998). Moreover, staring too longinto the screen and television just to clear a stage while playing video gamesin long hours can make people to experience dizziness and tiredness that alwaysleads to nausea. The brain and body started to feel exhausted and they needrest after been pushed from working in a long run.
Human body and brain havetheir own limit capacity in working. If people continuing forcing the brain andbody to work, these actions might cause a serious health effects in a long-termperiod. Playing video games without setting up any limit, can make people toexperience deterioration of the brain functions and body dysfunctional slowlyin time. Video games players tend to expose to too many aggressive thoughts andmonkey’s business.
Teenagers that played video games are tend to take aggressiveactions and get exposed to many disciplinary problems, as people knew that,teenagers are in the brink of learning. The teenagers watched, learned andpracticed whatever actions that are seems interesting to follow. Teenagersgained knowledge and skills from the video games then applied it in a real-lifeevent which indirectly leads to disciplinary and moral issues such as bully,vandalism and truancy in school, disrespectful and disobedient either in publicor home. Also, maybe the teenagers will take everything from the video gamesmuch more aggressive such as stealing, robbing, killing and even raping too. Thisis very dangerous as it affected the teenagers to behave negatively with thesurrounding and other people. Therefore, playing video games can inducebehavioural change to something unpredictable and violent in real world.
Next,the other disadvantage is playing video games can cause lack of focus andattention. Playing video games causing people to be strayed from focus thus,lost concentration. (Cesarone,1998). People today mostly had a video games incustody, in a smartphone or in laptop or even a handheld-consoles.
But thesedays, people could also play games through smartphones, as smartphones arereally important in these days lives, when people have to contact peoplethrough phones. In the beginning, either students or working adults think onlyto play video games for a while just to relieve daily stress, but then slowlygetting strayed from the games then started to spend long hours for it and atthe end these people cannot focus in classes or works. During the old days,phones were not allowed to bring to schools as it was the school law and couldstrayed students from concentration. But students nowadays are on the contrary.Distraction occurred in the class as the students bring phones to the schoolsjust for the sake of playing video games.
This attitude can cause student’s studies concentration to stray. Whenstudents lost concentration in classes and strayed from studies, students willget bad grade and cannot graduate on time and most of the time, this kind ofstudents do not have any interest in studying anymore when failed too manytimes. However, this problem was not only happened to students, but it alsoaffected the adults.
Those who are working could also be strayed when using smartphonesto play games then causing the same effect which was lost of concentration at works.Excessive playing with video games while working can cause delay of works, latesubmission and possibly to lose the job. Therefore, playing video games cancause lack of focus and attention.Otherthan that, playing video games have another disadvantage which is waste oftime. It was proven that playing video games was a waste of time to people andmake them hard to maintain a good grip of their time management.(Cesarone,1998).
Usually, video games players could find a hard time tomaintain and manage good time within the real life and fantasy or in visualworld. A bad management of time could lead the players to many problems such ashard to get a grip of own schedule and make more fidgety and qualms when peopledo not know what to do. Sometimes, these people often feel kind of inadequateand filled the emptiness by spending more time on video games and engage in thevisual world.
When involve with visual world the players felt occupied butnever know that actions and decision taken could make waste another valuabletime. It was not the true story when someone could maintain a good timemanagement between video games and real-life activities, it was known that, itwas really hard to maintain a good time management even for the scheduledperson. Therefore, playing video games can cause waste of time.Lastly,playing video games in long hours is that playing video games could lead tohealth problems.
Playing video gamesconstantly can hurt thumbs, wrist and eyes and sometimes can hurt the vision.Also, staring to the screen in long run making that people to be more prone toblindness (Cesarone,1998). The constant use of thumbs, wrist and eye could makepeople to feel pain in the area and sometimes could lead to more serioustrouble where the players cannot move the thumbs and wrist where it could besevere when the feeling of numb is experienced in the area and finallyparalysed. When paralyzed, the players affected could not move a single inch andcannot do anything even playing the video games. Furthermore, the constant useof eyes could lead to tired eyes and worst of all, it could lead to cataractsand severely become blind. This happen when video games player stare too long inthe screen, when the background of the screen to be pitch black, player usuallyshut down all lamps in the rooms just to take the feels in playing the gamesthat are actually not a good idea where the players think it was a simpleaction that they take and never think about the circumstances of their actionin the future.
The players could not imagine and be shocked by taking thedecision to take the action can be the causes to their lost of sight one day.When that happens, it was impossible and really tough in trying to prevent it.So, video games players should take precautions and prevent that from happensbefore it was too late to even regret it because any part of the body cannot bechange and replaced like in the games. Therefore, playing video games can leadto health problems either in short or long term.Inconclusion, people can decide whether playing video games a stimulator orwrecker by referring to the advantages and disadvantages. Video games can bringthe most significant of advantages where it can be used as an aid in learning.It does not merely show things, it asks people to do things, participate, andplay with it.
Moreover, the time spent playing video games can correlate withmental health, cognitive and social skills. On the other hand, video games can bringthe most significant of disadvantages where it could lead to health problems.With constant playing, it can hurt the thumb along with the wrist while it alsobrought tiredness to the eyes. Eventually making people to be paralysed andblind. Therefore, there are few suggestions that can be used to overcome thecircumstances which should be started from an early age where parents should restrainthe children from playing video games in long hours.
Other than that, parentsshould also monitor their children during playing video games as parents shouldknow what type of games the child involved in, such violent games should beavoided. Time management is very crucial. Players should be able to rationallyspending time wisely for video games and life. Lastly, children academic resultshould be monitored by the parents constantly from time to time to avoid fromstraying in games.