The primary eSports occasion held isconsidered as a noteworthy event, which was an event held in 1981, for thearcade game ‘Space Invaders’. Other games existed long before this, but theevents held were never large or prevalent.
One of these events was the ‘Spacewar’ competition held in 1972, the first eSports event ever held as it includeda prize. Nevertheless, the majority of people conclude that the Space Invaderstournament is considered the first video game tournament ever staged, despitethe fact that they say it were to exist in 1980, not 1981. The second milestone can be seen as theSeattle-based tournament Games held in October 28, 1981. The National VideoGame Master Tournament and the Electronic Circus held in the US in 1983-84 weresignificant breakthroughs, mainly because of its public promotion. Annualtournaments were also created in the end of 1980s, where the American VideoGame Challenge were one of the biggest.
The next major milestone for the eSportsgetting the competitions on television. The eSports continued existing in asmall scale until the start of 1990, mainly due lack of technology. In the1990s some technology was introduced which made the multiplayer functionalityof eSports easier, which direct to an increase of tournaments andplayers. The technology also made it possible to play over the internet, withwas one of the reason that led to the creation of two well-known game types used today: Real Time Strategy (RTS) and FPS (First Person Shooter) (Edwards, 2013). Thesuccess of the Red Annihilation Tournament in 1997 created a chain-reactionthat made various companies construct yearly tournaments, whereQuakeCon is one of the first examples Nintendo, a well-known game distributer,had their first tournament as well in the beginning of the 1990s, known withthe Nintendo World Championship, which attracted people from all around theworld. The number of events continued to grow slightly until 2000, which isseen as one of the strongest peaking years within eSports.
The next milestone is seen to be The WCG(World Cyber Games), who got involved within the field of eSports in the year2000, creating events involving over 35 countries and having prize poolsconsisting of up to $600,000 (Hope 2016). WCG showed a greatform of success, which led to the foundation of major eSports companies knowntoday as IEM (Intel Extreme Masters) and MLG (Major League Gaming). Furthermore, thecreation of the games of Doom in 1993, Warcraft in 1994, Quake in 1996, StarCraft in 1998 andCounter-Strike in 1999 were stated as important milestones of the growth of eSportsin the beginning of 2000 century. It also marked the mid-2000s importance forthe history of eSports, as it includes the creation of the first eSportscommunities known today. Another milestone in the history of eSports isthe launch of live streaming, which appeared in 2007 by a website namedJustin.tv, which today is known as Twitch.
tv. The next milestone is finding a way intotelevision around the world. This is already quite popular in Korea, wherechannels are showing eSports 24/7, but the eSport on television has yet notreached Europe and North America in the same scale.